


There are over 30 types of pure combination weapons, including some with unique abilities. How extensive is the weapon-making system in Lies of P? "Through ‘Lies,’ not only will the endings change, but the quests and the types of enemies change at the same time." Please forgive me that It’s not allowed to tell any specific content as our potential players might lose the fun factor. In addition to this, many exciting factors appear in various ways depending on one’s choices. Through ‘Lies,’ not only will the endings change, but the quests and the types of enemies change at the same time. When you choose the answer that is a lie, you get the reward of humanity, and the ending diverges according to the degree of compensation. To complete the quest, every player has to answer various questions.

‘Lies’ act as a means of the main quest and directly affects the endings. How much variation can players expect from the game’s procedural quests that change based on how the player lies? In conclusion, players will have to think a lot to determine which would be the correct answer as a human being during the actual gameplay. To put it more into perspective, Pinocchio is a doll, but when he behaves like a human being or gives answers that humans can only understand, people will consider him as a human being, not a doll. In Lies of P, lies are actions that make Pinocchio believe he is human. However, as an element that penetrates the game’s story, it’ll be too much of a simple explanation in this case. I can define ‘Lies’ as saying something different from what happened. What can you tell us about how it manifests in the gameplay, and how significant of an impact it has on how the story plays out? Lies of P’s lying mechanic is one of several things about the game that grab attention. Also, we’re trying to keep the hidden story dynamics in Soulslike to let players reveal and dive into it. It’s hard to mention a specific storyline, but we’re paying particular attention to various perspectives to maintain the characters’ charm in the original story. Since we have borrowed the story of Pinocchio as a motif, we are putting in a lot of effort to make it an interesting one. How much of an emphasis does Lies of P place on its story? Given the game’s Soulslike gameplay, does a Soulslike approach bleed into storytelling as well, or does Lies of P take a different approach to how it tells its story? Among the classic adventures, we focused on choosing a well-known tale and developing to the Soulslike genre, and as a result, it was the adventure of Pinocchio. It was a strategic intention to draw attention to the project and remember what pulled themes and stories apart from the original title name. What led to the idea to make a Pinocchio-inspired Soulslike game? You can read our interview with them below. Curious to learn more about the game, we recently reached out to its developers with some of our most burning questions. A game based on Pinocchio that combines the trappings of its source material with a gothic horror setting and Soulslike mechanics isn’t something that comes along very often, after all, and based on what little we’ve seen of it so far, Lies of P seems to be bringing that idea to life in impressive fashion. Neowiz’s Lies of P is a game that very much falls in that group. Given how many Soulslike games there are for genre fans to choose from now, one can’t help but sit up and take notice when one comes along that seems to be doing something rather new and unique.
